Class_name = "CBatchBallistics"
object_name = "SHELL_GER_37x263_HE"

//37  M-Gesch.Patr.18 (Sprgr.Patr.18)   BK-3.7 (Flak 36) -.

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoY.mgm",false
visualradius=4
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.66
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0
//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,914,	15,2382,	12,5955,	0,9528
Armor=500,723,	11,1490,	8,3725,		0,5960 //           SHELL_RUS_37X195_HE   
Armor=1000,562,	7,900,		6,2251,		0,3601
Armor=3000,258,	3,0,		2,191,		0,762

//              (37  ,    1936-1945)

Gage=37					//
DefaultStartSpeed=914	//        ()
MaxDistance=4000		// ,    
Mass=0.55				// 
Mkr=0.9					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.19				// -   (M <= Mkr),        
Cx_max=0.47				// -   (M = 1),        
Cx_1=0.38				// -   (M >= Mmax),        
R=0.0185				// 
LiveTime=9				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 4.1	//  
MaxRedirections = 0		// - 
ExplodeTime=8.0			//  (=0 -  )
NetworkDecals=true		//true -          

debug=false

DefaultBulletSpeed = 914.0		//       ()   
BulletSpeed = "BK37", 914.0		//      ()  BK-3.7

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_535g_85g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_535g_85g_object.txt",2,11,0.448
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_535g_85g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_535g_85g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_535g_85g_object.txt",2,12,0.428
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_535g_85g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_535g_85g_object.txt",2,10,0.563
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_535g_85g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 